Game Ideas
Warhammer has been out for almost a week and i have been extremely busy the last few weeks. Here are the game ideas i said i would post. I will probably post about my warhammer experiences fairly soon.
My inspirations are:
WoW, WAR, 2nd Life, Elder Scrolls, Diablo 2, Zelda, Fable, Mount and Blade, Dungeon Master.
Also, The Drizzit books, Lord of the Rings, Silmirlion, Magic of Recluce, The Earthsea Quartet.
So here we go.
Broader Alliances – Players should be able to choose who they ally with and alliances between different factions should always be changing. Each race should be fully separate from others, and there should be different factions within a race. For example good and evil humans, but they can still use the same areas. There could also be times of civil war.
Classes – There should be no classes. An example of this is in elder scrolls. You choose how you play and are not limited to a certain area of abilities/spells/armour or weapons.
Personal Actions – What you do can make you stronger in certain areas and weaker in others. For example if you use fire spells a lot, they will slowly become stronger, but any ice spells will become weaker. If you are a heavy combat user your magic will become weaker and so on.
Abilities – A different way of learning abilities. Off of monsters by copying their movements as well as by trainers. By findingspellbooks and writing your own spells possibly. There could also be training schools where you practice your abilities and learn specific areas more thoroughly.
The strength on your abilities/spells can be based upon your stats, current spells, which you use etc. These can also determine what abilities you can learn as well. For example a strong melee user cannot learn a great healing spell. There must be balance. You can fail to learn abilities but repetition can help in certain circumstances.
You could combine spells if you learn how they are created (runes) and make healing spells cause damage to others for example. However there will need to be reasons for players to create strong tanks and healers for certain aspects of the game.
Different areas can have different types of trainers. For example, the dwarf starting area would be cold, and most trainers would focus mainly on ice spells.
Traders – Traders have limited gold, but hold stock sold to them and sell it to other players. Merchants only buy what they would be interested in. For example a blacksmith would only buy weapons and armour, but would pay a higher price for them compared to a basic merchant.
Quests – Quests would slowly change and update as well as move through phases.
Housing – Players could build their own houses in certain areas and keep certain items and armour there. Players could hire npc’s to run shops for them. However stores can be run out of business and taken over.
Professions – Professions would be useful to players in the game. For example a builder to create houses and shops for other players. Road builders, furnishes etc.
Reknown – You can gain reknown within towns and cities and NPC’S will talk about you.
Envasions – You can get random NPC envasions on towns and cities.
Mounts – There will be mounted combat.
Combat – There will be special fighting abilities. For example different swings and counters depending on how you use your mouse..
Weather – There will be different seasons, bring floods and other natural disasters as well as drought and the sort.
Map – The map will be more open letting player explore. However there will be a new kind of ‘edge of the world’. Respawns will also travel in to their area rather than just appear from no where. There will even be a climb ability to allow players to explore even more.
Instances – There will be class related instances for players to prove themselves good enough to enter grouped instances.
Armour – There will be different types of amour allowing players to mix and match between heavy and light. For example plate may restrict magic use but make you much tougher in combat. Runes in armour may increase your magic affect. Armour has properties that increase your stats rather than just being a plain piece of leather.
Starting – You are given different starting situations to determine how you will play the rest of the game.
Experience – Your experience bar continues to increase even after max level to allow you to change your current stats and abilities.
Real life – You may have to eat and drink so you do not stave. When you log out, you get an option whether to camp in your tent or to stay at an inn. A map will appear with thenearest inns and prices. While logged off you will make your way to the inn, but very slowly, but you will get fed when there. If a price in unavailable you will be asked when you log back in whether you decided to stay for the given price or not.
When you die you will be dragged back to the nearest town. You won’t actually die. For instances you will only be dragged outside of it.
Map – Your map will be filled in by what you actually see rather than by selected areas.
That’s it for now, i hope you like the basic ideas. Many need to be worked on and refined but i think some would be really great if inserted into certain games!